Why Trevor Phillips Is Another Nail in Hollywood's Coffin

Just finished GTAV and it is certainly one of the best games I've played in a long time.  Many good things going for it, but hands down the best thing it had going for it was its character development in a player called "Trevor Phillips."



If you don't want to play the video game and just get an idea of what makes Trevor Phillips such a crown jewel of the game, just watch some of the youtube clips of cutscenes starring Trevor. (cursing and violence warning BUT I would like you to watch it so you realize my cursing is quite tame).  You may find it a bit crass, but you will no doubt have to admit that the character development is amazing and Trevor is quite colorful.

So why does a video game character, no matter how well-done, pose a threat to Hollywood?

Time and money.  Time and money.

See, even with the extra $20 I had to spend on an external thumb drive to play the $50 game, I got no less than 35 hours of game play out of the game.  That's $2 per hour of entertainment and I'm not even 65% done with all the missions.  Whereas two nights ago I forked over $17 to see a craptacular movie called "3 Days to Kill" (movie review found here).  Not only was it bad, it was only 2 hours, so $8.5 per hour.  So not only was the video game more entertaining (not to mention interactive) than the movie, it was a fraction of the cost.

But where the likes of Trevor Phillips REALLY poses a threat to Hollywood can be found in the credits after you conquer GTAV.

They took forever.

Why?

Well, think of it this way.  The programming, the development, the art, the coding, the voice acting, the scripts, everything that went into creating a massive, engaging environment, not to mention a near 35 hour movie, obviously take more time, people, and money than a 2 hour film.  But in doing so they produce a product that lasts multifold times longer making it not just a cheaper per hour form of entertainment but a superior form of entertainment.  I pay my $2 per hour and I can get about 17 movies out of this game.  And when it involves incredibly well developed and endearing characters like Trevor Phillips, the question then becomes, "George Clooney who?"

In short, I've spent more hours sitting in front of JUST ONE video game this past two weeks than I have movies the past 3 years and it's acting is an IMPROVEMENT over films.  Soon as technology gets so advanced you can't tell a digital version of a person versus the real thing, real live actors won't be able to compete with the perfection and costs of computers.  Alas, George Clooney and Hugh Jackman shouldn't be so concerned about me pursuing an acting career as much as they should advances in computer processing speeds.
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